We Didn’t Quit Our Jobs to Make Children of Silentown

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Hi! This is Nils from Daedalic Entertainment, publisher of Children of Silentown, I’m here today to tell the tale of how this idea evolved into today’s game – as a full-fledged title by a small group of people in their off-hours from their full-time software development and YouTube content creation jobs. Originally developed as an animated short, Elf Games and Francesca from Luna2 Studio collaborated to bring the Children of Silentown into the interactive medium. The passion this team exudes is infectious, poured into the project slowly but steadily over the years. Take a look at the Making Of video below to hear directly from the team. Even Jack, the punk, cannot wait to share it with everyone! Meet him and the team in the Making Of video embedded at the top this post.

Piero, the programmer of the team, shares that “we at Elf Games used four years of our free time to make Children of Silentown. It is a game that some say is a hauntingly beautiful point-and-click adventure game but see for yourselves. We are very proud of it. But we are not full-time developers: Elf Games instead develops video games after business hours, as their members are already busy with their software development company.”

Children of Silentown is certainly a point-and-click adventure, however the team wouldn’t say it’s a conventional one. Most traditional point-and-clicks focus on finding items and combining them at the right time. Elf Games took these elements of course, but also combined them with elements from other classic adventure games. For example, they took inspiration from OneShot and A Bird Story, specifically, the camera view that allows more exploration and the quest-like structure in some parts. Moreover, the game features song-based mechanics that link directly to the story. By using songs, the player unlocks situations and puzzles. Each of these songs is linked to a thematic minigame that creates variety in the gameplay.

The short… Source news.xbox.com

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