We want to share some great news with you. Starting from last Friday, January 13, you can play UnderDungeonon your Xbox consoles. We’re all ultra excited and happy about the release, so if you still haven’t heard of this title (how is this even possible?!), I’m here to save the day and tell you few words about what is interesting in this piece of indie, retro code, who are its creators and how it all started. Also, a good question is why we chose Friday the 13th for the release date… Well, read on!
And by the way, nice to meet you, I’m Chris.
Simple Doesn’t Mean Simplistic
But what is this UnderDungeon Anway, you ask? It’s a nifty, peculiar dungeon crawler and classic role-playing game in which the protagonist is Kimuto, a cute sword-wielding kitten, on the quest to face the harsh world of work in his first day of the new job. Sounds intriguing? Alright, how about the fact that it is a full retro experience with sharp 1-bit visuals and catchy music and sound effects? Not convinced yet? Okay, what if I told you that there’s tons of humor here, interesting characters you can interact and chat with and gameplay twists taken from other genres (like… arcade and rhythmic levels or even 3D sections)?
What do you think now, huh?!
I know what you thinking. What is that, the praise song of the game that looks like it was taken from GameBoy era? (That was rough) But let me tell you that UnderDungeon is a great example of a game that doesn’t seem to be anything special at first glance, but it shines and glows when you give it a shot.
Besides, today, when dozens of new titles being released pretty much every day, it’s easy to skip something that may be really interesting and playable, especially if from the beginning it’s aimed at a specific audience. So that was the case here. Underdungeon at first seemed to us like a ‘just another retro miniature’ but then it captivated us that much so with pleasure, we…Source news.xbox.com