The Knight Comes to Dead by Daylight: A Beginner’s Guide

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Beneath plated steel lies unspeakable horror. Dead by Daylight’s latest Killer, The Knight, is an expert tactician from a bygone age, who works alongside his three deadly Guards.

To effectively master this Killer, you must embrace a strategic approach, employ clever tactics to outwit Survivors, and overwhelm opponents with well-positioned Guards. While The Knight comes with 3 Character Perks – Nowhere to Hide, Hex: Face the Darkness, and Hubris – this guide is focused on his Power and how to use it.

Knight

A New Power

The Knight’s Power, Guardia Compagnia, allows players to create Patrol Paths for their three AI-controlled Guards to travel. Guards are summoned one by one in an unchanging cyclical rotation, with each one possessing a unique specialty. Once summoned, they will spot and chase down any nearby Survivor, alerting you to their presence.

While creating a Patrol Path, you can command them to destroy Breakable Walls and Pallets, or damage Generators. Once they finish their assignment, they will depart, and your Power will recharge.

Know Your Guards

The Knight can summon the help of his three loyal Guards, all of whom share his affinity for the hunt: The Carnifex, The Assassin, and The Jailer. The order they are summoned never changes, but each one has their own macabre specialty. To excel as The Knight, it is important that you familiarize yourself with each one so that you can use them effectively.

The Carnifex is the first, recognizable for his large stature, grotesque appearance, and massive cleaver. He specializes in quickly damaging Generators and breaking Pallets and Breakable Walls.

The Assassin is the second, recognizable for his bald head, leather armor, and jagged dagger. He specializes in the hunt, moving faster than his compatriots while patrolling. His speed makes him ideal for corralling Survivors into your path.

The Jailer is the third, recognizable for his jagged helmet, his plate armor, and his flail. This Guard is the most thorough, spending the longest on the patrol and searching hard for Survivors in his path.

It’s entirely possible that a high-speed Trial will have you sending out guards frequently, so don’t stress too much if you lose track at any point. You’ll be able to see which one is next in the cycle by checking out the glowing symbol beside your weapon, as each Guard has a specific one. The Jailer’s is a set of keys, the Assassin’s is a blade, and The Carnifex’s is a skeletal helmet.

Be a Commander

Decades of martial prowess has developed The Knight into a formidable warrior, capable of cutting down foes with ease. While his skill with the blade cannot be denied, his mind as a tactician is equally sharp. In fact, it’s a skillset you should hone as well, as The Knight’s main ability centres around multi-tasking and prediction.

Remember, you are not alone – your Guards are meant to work alongside you and should be positioned…

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