Preparing for Loss After Losing Our Innocence: A Chat with A Plague Tale: Requiem’s Game Director Kévin Choteau



  • Xbox Wire France sits down with Game Director Kévin Choteau to talk about the newly released Plague Tale: Requiem.
  • The direct sequel to the acclaimed A Plague Tale: Innocence sees the return of Amicia and her brother Hugo and sets them on a perilous new quest.
  • A Plague Tale: Requiem is available now for Xbox Series X|S, Windows, as well as with Xbox Game Pass, PC Game Pass, and Xbox Cloud Gaming (Beta).

A few years ago, we were introduced to Amicia and her brother Hugo in the epic (and rat-filled) adventure, A Plague Tale: Innocence. Today we’re incredibly excited to rejoin the two of them on their next adventure, A Plague Tale: Requiem, setting them off across a new sprawling quest that sounds even more perilous than what they’ve endured so far. To learn more about what’s in store, Xbox Wire France had a chance to sit down with Game Director Kévin Choteau to talk about the newly released A Plague Tale: Requiem, the challenges of following up a smash-hit game, and rats (of course).

After Innocence, the second part of A Plague Tale has a more ominous subtitle: Requiem, was it a logical evolution in the story you want to tell?

Innocence was really the main theme of the (first) game. We meet Amicia and Hugo with all their childlike innocence and when we get to the end of the game, it’s the end of that innocence, they can never be who they were before these events. That was the first stage of their lives, as much as Requiem is. And Requiem deals with very difficult themes, the main one being death, in all its aspects. I could talk about the death of their innocence, the death that surrounds them on a daily basis, the death that Amicia has to give in order to survive, and the impact it has on her. But Requiem, if it’s a funeral song, it’s also an ode to life, it’s closing a chapter to start something, like going to a funeral and saying goodbye to someone while preparing for a new day to begin. These are difficult themes, but the light is definitely there.

The first game took place in the southwest of France, but you decided to change the location for the sequel. Why this decision?

With Innocence, we were looking for authenticity at all costs, both in our characters and in the environment, and the most relevant way for us to do that was to have the title take place in our region. For Requiem, we decided to explore the southeast, Provence, but also the Mediterranean. These are regions where you feel much more the influence of other civilizations at the time, with a Roman, Moorish, or even Byzantine heritage. And the game takes place during the summer, while the first one took place in winter. This adds to the contrast; the landscapes are warm, colorful, sunny and yet the world around is still dark, bloody, and harsh.

A Plague Tale: Requiem Screenshot

Can we expect to come across a new threat inherent to this specific region?

Many highwaymen populated the trade routes in this region, especially in 1349. Following the arrival of…

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