Welcome to Next Week on Xbox! In this weekly feature we cover all the games coming soon to Xbox Series X|S, Xbox One, Windows 10/11, and Game Pass! Get more details on these upcoming games below and click their profiles for further info (release dates subject to change). Let’s jump in!
Race in both the premier World of Outlaws Sprint Car and Late Model Series, as well as four additional Dirtcar classes across 13 real-world tracks. Upgrade your cars, build your team, and expand your facilities to stay competitive with the best of the best on your way to becoming a World of Outlaws Champion! Then, prove you’re “Outlaw Tough” when you take on up to 25 other racers in online multiplayer!
The full release of Grounded is coming on September 27! Experience the full story while you and up to three of your friends explore the entire backyard. Discover how you were shrunk down to the size of an ant and why you were put into the backyard while finding a way to get big again. Available on Cloud, Console, and PC.
Available on day one with Game Pass: Unravel the mystery of your existence in this challenging, yet rewarding, souls-like 2D platform slasher! As the fierce clayborne warrior Grey Irma, you must push your combat skills to the limit and master new abilities to progress through this stunning yet unforgiving world. Facing off against relentless enemies and the cruel mistress the Moon, you will discover your past and finally find the peace you so desperately desire. Available on Cloud, Console, and PC.
An action-packed arcade and explosive racing game inspired by other classic arcade battler racers. Includes a heavy metal soundtrack, cars with mounted rocket launchers and nitro boosters, and the option to smash, crash, and destroy your enemies on your way to the finish line!
An arcade style climbing game with procedurally generated routes that never repeat themselves. It features a gripping single-player campaign that has you exploring all corners of the globe while making sure not to fall to your (perma)death. Featuring an innovative control scheme that moves the character’s hands from one hold to the next while making sure to be as efficient as possible.